If this doc has already been posted before, feel free to remove it. This google doc can help you play more efficiently it certainly helped me when I used to play.Ĭredit where credit is due - thank you Alexiel Lucien for creating this back in 2018. That's not entirely true (though it's mostly true). I've seen people asking about how they can win and is this purely a game of numbers. Can still split stacks that contain artillery such that the original army (which is automatically targeted) only contains 1-2 infantry while the new army (with a new number) contains all the artillery and most of the infantry. Overkill change is actually a benefit to artillery baiting strategies. I'm going to leave the comment below as a testament to the good old days. With these changes, 5 splits are disadvantageous. Overkill: Armies do not gain extra damage anymore when exceeding enemy damage values by a lot.Īll the bolded stuff directly weakened large stacks and benefitted small stacks and now it's out of the game. Last Stand: Smaller armies do not take reduced damage anymore. Morale units no longer gain or lose extra morale for inflicting or suffering casualties.įlowering Exploit: It is no longer beneficial to split melee armies into many smaller armies, as damage caps cannot be circumvented this way anymore. Mobilization: Unit’s movement speed and strength is no longer lowered on the first game days. "at war" morale penalty: Declaring war is not inducing morale penalties anymore. Size Factors: Units don’t have individual damage limitations when stacking multiple units of the same type together.Ĭorruption: Money production is no longer decreased when owning many provinces. Edit 2: Stack splitting is dead per this update, specifically:
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